The third season of Apex Legends titled Meltdown is officially kicking off today and fans are excited. Teasers for the upcoming Season 3 have been making the rounds and keep fans on the edge of their seats with announcements like the map Worlds Edge. The wait is finally over and the official patch notes for the season-opening are out. Here’s a look at what you can expect to kick off Season 3: Meltdown.

New Legend – Crypto

It’s been no secret Crypto was the next legend to join the Apex Games and now that he has finally arrived he is not your typical legend. Built for a more aggressive playstyle his kit is a match made in heaven for players who like to get into fights back to back.

Image via Reddit

Worlds Edge

The next addition to Season 3 is the new map known as Worlds Edge on the planet Talos. We are to say goodbye to Kings Canyon (for now) and we get to explore this new amazing map.

Image via EA

Let it be known that Worlds Edge is going to be the only playable map for the time being. Kings Canyon will be removed from the game and the developers have stated that sometime in the future we may see the first Apex map make its return. As for now all casual and ranked play will be on Worlds Edge.

New Weapon – Charge Rifle

The newest weapon to be introduced into the game is the Charge Rifle. It is a common drop energy weapon that fires like the alt-fire Havoc but has a very powerful impact. You can attach sniper stocks and sniper scopes as well as the extended energy mags. There is a laser that does a small initial damage before the powerful impact.

Image via Reddit

 Battle Pass

The Battle Pass for Meltdown includes free skins everyone can unlock at certain levels as well as exclusive skins you can get from purchasing the Battle Pass.

Free Rewards

Everyone who plays Apex Legends Season 3 can earn:

  • Freezer Burn Caustic
  • 5 Apex Packs
  • Season 3 Stat Trackers for each Legend
  • Mirage Loading Screen

Battle Pass Cost

  • Battle Pass: Buy in-game for 950 coins
  • Battle Pass Bundle: 2800 Apex Coins (includes 25 level unlocks and the Iced Out Pathfinder Skin immediately)

Also added this season is new music kits, gun charms, loading screens and character voice quips.

Image via Reddit

Image via Reddit

Legend Changes

All Legends

  • Executioner Perk: Previously, the Gold Armor perk, “Executioner”, gave a full shield recharge on successful completion of a finisher. In Season 3, all Legends will have this perk meaning–finishers will fully recharge your shields regardless if you have Gold Armor equipped or not. Gold Armor will now have a Guardian Angel perk that is detailed below in the Loot / Meta Changes section.


  • Dome Shield

    • Players in the Dome Shield use healing items 25% faster.

    • Increased the throw distance by 60%.

    • Increased cooldown.

      • 20 seconds -> 30 seconds.

  • Defensive Bombardment

    • Decreased cooldown.

      • 4.5 minutes -> 3 minutes.

    • Decreased duration

      • 8 seconds -> 6 seconds.

    • Increased throw distance by 36%.


  • Eye of the Allfather

    • Reduced the animation time to activate by 33%.

    • Now immediately tells you how many targets have been pinged.

  • Beast of the Hunt

    • Fixed an issue with FoV scaling messing up ADS aim sensitivity.

    • Reduced animation time to activate by 30%.

    • Increased movement speed bonus

      • 25% -> 30%


  • Rolling Thunder

    • Increased damage

      • 20 -> 40.


  • Adrenaline Junkie

    • Fixed an issue with FoV scaling messing up ADS aim sensitivity.


[Designer Notes: We’ve pulled back additional nerfs for further testing, but Wraith’s power balance is definitely on our radar.]

  • Dimensional Rift

    • No longer deploys if you are downed before placing it.


  • Grapple

    • Reduced the grapple projectile velocity by 33%, meaning it takes a fraction of a second longer to connect the grapple to the wall. The behavior once you are connected remains the same.

  • Zipline

    • Increased cooldown

      • 90 seconds -> 120 seconds.


Weapon & Loot

*[*Designer Notes: For Season 3 weapon changes, our goals were to encourage and improve longer-range gunfights and reduce power on some of the weapons that have been dominating lately. We will, of course, be closely watching data and player feedback on these during the season.]

  • R-99

    • Base mag size-reduction

      • Before: 18/22/26/30

      • After: 18/20/23/27

    • Added some recoil randomness to patterns.

  • PDW Prowler

    • Added some slight recoil randomness while maintaining the same pattern when fired in full-auto mode.

  • Longbow DMR

    • Reduced rate of fire

      • 1.6 -> 1.3

    • Reduced leg damage multiplier

      • 0.9 -> 0.8

  • G7 Scout

    • Increased base damage

      • 30 -> 34

  • Hemlock

    • Increased base damage

      • 18 -> 22

    • Slight decrease to rate of fire to both fire modes.

  • Mozambique

    • Decreased pattern spread

    • Mozambique will now reset from recoil faster, which should make it easier to track targets and see where shots land.

  • L-STAR

    • Substantial reduction to horizontal recoil.

    • Now comes equipped with 1x Digital Threat optic.

    • Reduced damage

      • 21 -> 19


We’ve swapped out the previous set of Gold Weapons with some fresh new ones for Season 3. Keep an eye out for these fully kitted beasts that all include tier 3 versions of all compatible attachments, hop-up, and the following optics:

  • Flatline

    • Includes 1x-2x optics

  • EVA-8

    • Includes 1x threat scope

  • TripleTake

    • 4x-10x Threat scope

  • G7 Scout

    • 2x-4x optics

  • Charge Rifle

    • 4x-10x threat scope


*[*Designer Notes: We think the number of hop-up types in the game is about as high as we want to go right now when we consider loot dilution and the likelihood of finding a desired hop-up. Going forward, we intend to rotate hop-ups each season — some may be removed from the loot pool to make room for new or returning ones. Below are the changes we’ll be making to hop-ups for Season 3.]

  • REMOVED: Disruptor Rounds

  • REMOVED: Skullpiercer Rifling

    • The base headshot damage multipliers of the DMR and Wingman have been increased slightly.

      • Wingman: Was 2.0 base / 2.25 with Skullpiercer. Is now 2.15 base.

      • DMR: Was 2.0 base / 2.5 with Skullpiercer. Is now 2.15 base.

  • NEW HOP-UP: Anvil Receiver

    • Attaches to: Flatline and R-301.

    • Rarity: level 4 (gold).

    • This hop-up empowers semi-auto mode; it offers highly increased damage, but at the cost of reduced rate of fire and double ammo per shot.

  • NEW HOP-UP: Double Tap Trigger

    • Attaches to: G7 Scout and EVA-8 Auto.

    • Rarity: level 3 (purple).

    • This hop-up makes each trigger pull to fire a quick two-round burst.


  • Ultimate Accelerants

    • Ultimate charge restored increased

      • 20% -> 35%.

    • Reduced the amount in the world by around 40%.


  • Gold Backpack

    • The gold backpack has a new perk, “Guardian Angel”. With Guardian Angel, you will revive downed teammates with bonus health and shields (if they have armor).

  • Gold Armor

    • The gold armor will now have “Fast Use” (consumable items take half as long to use), which was previously on the gold backpack. Now, you will be able to tell when an opponent has the ability to heal faster by seeing the gold armor damage numbers.



  • Added a “random” option for customizing your unlocked load screens.
  • Expanded the Ping Wheel so that you can now equip your unlocked Intro and Kill quips.
    • Equip up to 8 intro or kill quips in the lobby

    • Nearby enemies can hear quips when activated

    • Press Y while ping wheel is up to access (controller) or F1 (default keyboard binding — you may need to set this manually as it won’t auto-bind).

    • “Celebrate” quick chat is now the 1st option in the quip wheel (Previously down on dpad).

  • New Legend battle chatter – Legends now have voice lines that will call out when your squad is being third-partied. This is triggered if you take damage when recently damaged by another living squad
  • You can now equip multiple skydive emotes (if you have multiple available on a character) – Hold A while skydiving to open the menu to select the skydive emote you want to use.
  • Daily challenges should only give you, at most, 1 challenge for a Legend you don’t own.
  • No dupe character daily challenges (e.g. you should never get 2 Gibraltar dailies in the same day).
  • Fixes for slowdown/performance drops at the start of a match.
  • Mirage – decoys will now go where directed when deploying them during the drop if Mirage isn’t the Jumpmaster.
  • Lifeline – D.O.C. Healing Drone will no longer float away after being deployed on Supply Ships
  • Fixed issue where Legends could show up as locked instead of selected when joining a match late.
  • Small improvements across UI to make fonts and other elements more readable.
  • When swapping weapons with one on the ground, attachments will now attempt to transfer to your stowed weapon in addition to the weapon you are about to pick up.

Bug Fixes

  • Octane – fixed a bug where sometimes mantling while using a tactical stopped players from being able to perform any other actions until the tactical is finished.
  • Wattson – fixed bug where sometimes the visual FX from her fences would not show up after being deployed.
  • Pathfinder – Fixed a bug with Insider Knowledge passive where Survey Beacon locations would disappear from the full map after activating them.
  • Fixed bug where players could sometimes receive additional Battle Pass rewards by leveling up two games in a row.
  • Fixed an exploit that allowed players to spam fire with the Peacekeeper.
  • Fixed bug where looting Lifeline’s Care Packages would not count towards the “Loot X amount of Care Packages” in the Battle Pass challenges.
  • Fixed a bug where sometimes the smoke visual FX from Gibraltar, Bangalore, and Caustic Ultimates would show up on scopes when swapping weapons rapidly.
  • PC – Fixed bug where model settings would be forced to “high” regardless of what setting was selected.
  • Fixed a bug where players could sometimes skip the landing animation after a long fall.
  • Fixed bug where sometimes map fog visual FX would disappear while looting a death box.
  • Rebalanced audio to address issues with footsteps, ziplines, and jump jets.

Ranked League Series 2

  • Rewards for your placement in Ranked Leagues Series 1 will be available to you after downloading the update for Season 3.
  • We’ve adjusted the scoring for Series 2 that allows for more granularity for future improvements.
  • At the launch of Series 2 on 10/1, we’ll be doing a soft reset on everyone’s Ranked Position from Series 1. The reset will be 1.5 tiers. That means if you ended Series 1 in Gold II, you’ll be reset to Silver IV. Players in Platinum IV will be reset to Silver II, and Apex Predators will be reset to Platinum II.
  • Assists have been added to your overall score.
  • New HUD elements have been added to help players keep track of their in-match RP gains or losses.
  • Leaver Penalty: Players who abandon their teammates will be hit with a matchmaking penalty in both regular and Ranked matches. Penalties will result in a player being barred from joining a match for escalating amounts of time-based on how often they have abandoned in Ranked. An abandon is defined as leaving the game before the match is over for you; this includes leaving during character select, leaving while you are alive, and leaving when you are dead but can still be respawned by teammates. Penalty times start out at five minutes, and repeat abandons will increase that time up to a week


Halloween Event

In a recent interview, the voice actor for Pathfinder has mentioned the character playing a much bigger role in the battle pass and an event coming up for Halloween. We will most likely see a new set of skins, one of them being the leaked Gibraltar skin. Not much was given other than that but with this being the first-holiday event Respawn is going to be doing we can expect it to be as interesting as this seasons battle pass.